In addition, it should be understood that the gameplay has changed greatly, and players are still learning and adapting. For example, first we need to find the optimal balance of air defense and aircraft losses at each tier, and then, if individual aircraft carriers lose too many aircraft, we can individually increase the survivability (or, if the air defense of individual ships is too weak, it can be strengthened). The individual fine-tuning of the ships is out of the question for now. We are now at the stage of adjusting the balance between the classes and focussing on addressing specific issues (e.g.
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